![]() ![]() However, years of work were slowed when Richardson became a parent. ![]() He even produced his own custom campaign, The Hartley Asylum. He’d become active in the scene, known for his Garry’s Mod maps in the early 2000s, most notably the GM_Ghosthunt Trilogy, a series of maps users could roleplay or goof around on with randomly scripted events. Where many would be looking towards brand-new triple-A releases, Richardson was enamored by the Half-Life modding scene, which was full of expansive, user-made campaigns both serious and silly. RELATED: The Half-Life Orange Box For Dreamcast That Never Was In the years shortly after, I discovered mods when my family got broadband.” “I was very young so didn't really make anything amazing at the time, but I was getting my footing with the concept of world-building. It was during that time I dabbled with mapping, and I was overjoyed when I discovered 'Worldcraft' ,” he tells me. Graphics: DirectX® 8.For as grand a success as Entropy: Zero 2 is now, for Johnny “Breadman” Richardson it all came from humble beginnings.Features Warning: Entropy : Zero 2 contains flashing lights that could affect you… Entropy : Zero 2 is a modification for Half-Life 2. Confront the rebels on their doorstep and uncover a long-forgotten secret. Explore the mysterious ‘Arbeit Communications’ facility. Tread in the wake of Gordon Freeman at Nova Prospekt. Command a small army of Combine synths and soldiers on a Northern campaign to capture Dr. The pessimistic, wisecracking, door-kicking zealot known as ‘Bad Cop’ is back. ![]()
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